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Ftl faster than light rock quest
Ftl faster than light rock quest




ftl faster than light rock quest
  1. #FTL FASTER THAN LIGHT ROCK QUEST HOW TO#
  2. #FTL FASTER THAN LIGHT ROCK QUEST UPDATE#
  3. #FTL FASTER THAN LIGHT ROCK QUEST MAC#

Each sector past S1 will increase both minimum and maximum surrender conditions by 1 per sector, for example: It is worth noting that any hull number mentioned (for triggering surrenders) in this guide will not be perfectly accurate as it depends on the sector the player finds the ship in. In this guide, winning the game to unlock a ship refers to achieving any of Multiverse's Endings. This page will contain spoilers on each event described, which options to pick in dialog options, If a ship requires crew killing, etc.įor a less spoiler-full version of this page, please check this page which contains the events and their details.

#FTL FASTER THAN LIGHT ROCK QUEST HOW TO#

This page will provide a quick and easy way to check how to unlock all the ships in the Multiverse mod. This article contains important spoilers that can ruin your experience while playing Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders."Ssstranger, you might not want to look at thisss now." You won't be able to waste your money choosing pointless repair choices at the repair station event The event where your crewmember goes crazy will have the correct race/name after going crazy will no longer collide with bombs since they are technically 'interior' objects

ftl faster than light rock quest

Credits + Victory screen won't close if you accidentally tap a key - only escape will close it Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead They will also remain unselectable and unmovable as soon as dying animation starts. Dying crewmembers will stay dead if you Save & Quit + Continue. Drones should no longer fly "into" the shields and fire past them. Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around. Waiting in a nebula will no longer remove the sensor dampening effect Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration Boarding Drones will no longer be hit by projectiles after they've successfully landed Blast Door health will properly regenerate on safe (no current boarders) jumps If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding. Can no longer open the ship upgrades screen in hostile situations using the hot key Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle' Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field This prevents turning the shields on/off to level up. Shield Skill will level up when the shields absorb a hit, not when they recharge. The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport

ftl faster than light rock quest

#FTL FASTER THAN LIGHT ROCK QUEST MAC#

On the Mac side we have an all-new installer.

#FTL FASTER THAN LIGHT ROCK QUEST UPDATE#

We have uploaded a Universal Update for FTL on the PC side that will bump your version to the latest and greatest, that being 1.03.3.






Ftl faster than light rock quest